Mostly World of Warcraft and Paladins. But also some Internets.

This page is mostly for reaching out to people a bit better that I know as everyone knows that online time can turn quite hectic on occasion, and some things require a bit more thought before you can express them in an accurate way. With more or less related subjects tossed in between.

Internets in general.

Friday, February 12, 2010

Raid achievements now and in Cataclysm

So yesterday I had some trouble to get a bit of rest, but thankfully I was on backup for the raid in the evening so I decided to take a nap after the attendance points were handed out (and of course I slept for eight hours instead). Took a quick peek at how the raid had gone for the guild when I woke up and noticed they'd done the achievement for Professor Putricide (in conjunction with letting our dps warrior complete the Shadowmourne questline infusions, I believe) and it reminded me of the coming guild achievement system in Cataclysm.

Achievements. Yeah. It was a neat addition to give more depth to the game for those that wish to pursue them. In my case, I got very few of them left to complete that I can do on my own, and the biggest bunch of them that I lack comes from under the Dungeons and Raids tab. Whilst the achievements in themselves are often intuitive ideas, the design of them in conjunction with larger groups needed to complete the necessary steps feels flawed. I'm not one to say the entire achievement system should be able to be tackled by you alone - if anything the 5-man content is definitely fitting there. But the raids. Say you don't attend the one raid the group decides to do that problematic or annoying achievement, and the likelihood of it being repeated gets much lower. This isn't the fault of the guild, the group, or the leadership really. It's more along the lines how it doesn't flow as well together with how achievements work. In general, I think integrating most (if not all) raid group based achievements into the guild achievement system would be ideal. This way, even if you couldn't attend or simply couldn't get a spot that one time, it'd still show up for you and you could feel you contributed towards it in the greater picture.

The absolutely best example here would probably be the Realm First feats of strength. A title for the guild if you do the stuff first on your server. That's great, a motivating reward for working towards a goal. The problem? Of course all of the guild want to contribute, show their worth and feel they took part of it. As it is now, only the 25 individuals in the raid get credit for it - while I don't blame the design something tells me these achievements would be better off being credited to the guild as a whole within its own personal system.

The bottomline is that I'm not advocating for all raidbased achievements to be tied to the guild achievement system, or that the "default system" is meant to be beaten by you alone. However, the inherent design of them should in the long run perhaps benefit and make more people happy if it was credited in a different way. Of course I see some issues this would cause - like what about new recruits joining the guild? Would they unlock titles, (points?), and such right away? Would they need to partake in X actions together with other players from the guild before being eligible, or would it perhaps be some sort of system like where different guildranks can allow different levels of access to the guildbank? Would they lose it all if they left the guild? Probably. Who knows. In any case, I believe it's an interesting thought.

1 comment:

Sae said...

For the reasons you mentioned, there'll probably still be raid achievements that are tracked individually.

Perhaps a new direction of design for achievements would be something for the developers to explore as well. As mentioned, a major hurdle is that there is very little incentive to repeat an achievement if you already have it, since in many cases, completing them conflicts with the most efficient method of doing the encounter.

An incentive to repeat it, such as some kind of currency that could be spent on various cosmetic rewards might encourage people to help even when they have the achievement already.

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